BACKGROUND
My first introduction to a computer was at the age of 7 or 8, by my father who was a software engineer at that time, and since then I never stooped playing video games, and as I grew I slowly got interested in making a game. I made my first game at age 15 using Stencyl. My childhood favorite game was GTA Vice-City and the Max Payne series.
Now I'm a Computer science graduate, experienced in Game Development, 3D Math, Newtonian physics. Having a strong understanding of data
structures and algorithms. having confident command over C++, C#, Unity3D. Skilled in Unity, UI, Optimization, and Render Pipelines.
I'm creative, self-motivated, a critical thinker, an excellent communicator,
and very passionate about games.
I've grown up in the games industry. perseverance, hard work, and supportive people led me to my first Mobile game. Developed And published Mobile Title, Currently working on a PC Title
aiming to publish on steam by 2023, Regularly spoken at events in University, lecturer and keynote speaker primarily on the topics of coding and Game Development.
long story short, I’m always eager to learn and leverage my skills to
facilitate unforgettable gameplay and narrative-driven experiences. I love coding, game development, and especially working with others to bring polished, feature-rich titles to players around the world!
SKILLS
- LANGUAGES
- C#
- C++
- Java Script
- Type Script
- ENGINES / FRAMEWORKS
- Unity
- Cocos Creator
- FIELDS
- Gameplay
- Scripting
- UI & UX
- Rendering
- TOOLS
- Git/Git Hub
- Trello
- Notion
- Jira
Personal Projects
COMET
Unity
Android
I was the sole programmer and designer in this Project, a space game, based on movement and gravity.
Responsibilities Include:
- Implementing game mechanics and core programming in Unity
- Worked on level design, art, and UI.
As a sole developer at some point, I have touched on every aspect of the
development, from UI, Level Design, Gameplay Design, and Optimization.
FPS game (Unnamed)
Unity
PC
A single-player zombie survival game, inspired by world war z, Rust
Key features include:
- Powerful and modular character controller using a new Input system.
- IK aiming animations.
- Resources gathering and Inventory management.
- Finite state machine.
Tower Defence Game (Unnamed)
Unity
PC
The design is sort of a mix between a City Builder and a Tower Defense.
The player can build a variety of buildings that can gather resources. There are different types of resources. Resource Generation is based on proximity. Enemy spawns in waves, and there are different types.
Some of the important features include:
- Enemy spawn system
- Day/Night Cycle
- Mini map
- resource system
- building system
- UI